Learning & Scholarly Technologies (LST) supports the use of technology in teaching and learning through the design and operation of dynamic technology spaces. These spaces provide students and instructors access to powerful computer workstations, useful software packages, and innovative technology studios. We collaborate with clients and partners in the design and development of technology spaces, as part of our continued effort to provide the best possible resources for teaching, learning, and collaboration.

(Source: trainor200)

This is place to come and chat with peer tutors and librarians, to grow as a writer in the context of whatever project is foremost in your mind. We can’t magically ‘fix’ papers for you (it wouldn’t even really help you long-term if we could), but we can ask all kinds of smart questions and talk with you in order to help you with: Understanding your assignment – What’s expected of you? What’s going on in this writing situation? Researching – Where can you find appropriate academic resources for your paper? How can you identify useful and credible sources? Brainstorming – What directions might your writing take? Outlining – How might you shape or organize your ideas? Drafting – How can you develop your ideas and connect your thoughts in a coherent flow? Revising – How can you re-see and reconsider your large and small scale writing choices to make the writing more effective?

(Source: trainor200)

DXARTS 200 - Fall 2010

tivonrice:

This page is an example of the blog entries students should author each week in DXARTS 200.  Students will use their blog to respond to readings, lectures, and creative thought experiments.

While the page format MUST be the tumblr template MINIMAL, students are encouraged to respond creatively their assignments by adding their own photos, scanned drawings, and other digital media.

DXARTS 200

The future of art has always been a matter of critical concern, as the role of the artist within society shifts and aesthetic sensibilities become transformed. This course analyses examples from art, science, technology, sociology and philosophy in order to provide students with the means to establish their own vision of what digital media can become, from both a practical and a theoretical perspective. It focuses upon the methodologies and ideologies that underpin our current understanding of digital art, approaching it as a multi-dimensional array of related possibilities. Students are asked to use this grounding as a stimulus to speculate about new, emerging art forms, and in the process take their first step towards inventing the boundaries of future art practice.